The Problem With Modern Metal Drums

Nail The Mix Staff

We’ve all heard it – that nagging feeling when modern metal drums just sound… off. "Fake," "programmed," "like plastic toys in a vacuum." Nowhere is this more obvious than with blast beats that sound like a machine gun firing perfectly identical, lifeless snare hits. It's enough to make you wince.

But here’s the kicker: those massive, real-sounding metal drums you love? The ones where you can almost see the drummer flailing away, feeling every hit? Chances are, they’re still chock-full of samples and editing. So, if both the terrible and the great-sounding drums are using these tools, what gives?

The truth is, samples and editing aren’t the enemy. They’re just tools in your DAW, and like any tool, it’s all about how you use them. You can either craft something awesome or end up with a sound that’s as inspiring as a dishwasher drumming along.

The "Too Perfect" Trap: Why Human Feel Matters

So, what makes samples sound bad? Often, it’s when they’re too perfect. Think about it: even the best human drummers aren’t robots. They’ll never hit the drum at the exact same micro-second, with the exact same force, or in the exact same spot on the head every single time. There’s always subtle variation, and that’s what makes a performance breathe and feel engaging.

Our brains are wired for this nuance. If we hear something utterly repetitive – the same sample, at the same velocity, dead on the grid, over and over – our brains just kind of check out. It might sound impressive and loud at first, but without any variation, it quickly becomes monotonous.

Case Study: Dave Otero's Killer Blast Beat Method

To see how to use modern tech the right way, let’s dive into how a master like Dave Otero (Cattle Decapitation, Archspire, Cephalic Carnage) tackles blast beats. He’s got this dialed in, and his approach to tweaking samples for blast beats is a goldmine.

First off, while samples can be used to replace less-than-stellar drum recordings, they truly shine when they’re reinforcing already great-sounding drums. Dave often starts with a killer raw drum sound, but he knows how to push it further.

The Blast Beat Dilemma: Weak Hits & Cymbal Bleed

Here’s a common issue with live blast beats: to play that fast, drummers often have to hit lighter, especially on the snare. This means those natural snare hits during blasts can lack power and easily get buried in a dense metal mix.

"Just turn up the snare track!" you might think. Easy, right? Not so fast. If you simply crank the gain on your live snare track in Pro Tools, Logic Pro X, Cubase, or any DAW, you’re also going to crank up all the cymbal bleed captured by the snare mic. This introduces a wash of "crusty" high-frequency noise and weird resonances every time the snare is supposed to punch through. Dealing with excessive bleed can be a nightmare, often requiring surgical EQ (check out some EQ strategies for mixing modern metal if you’re battling this elsewhere). But in this case, Dave has a more elegant solution.

The Sample Solution: Adding Punch with MIDI

Instead of fighting bleed by turning up a weak live snare, Dave strategically uses MIDI samples to add the necessary volume and snap, specifically during those blast sections.

Velocity: Your Secret Weapon for Realism

If you’re going to use samples, getting your velocities right is non-negotiable. In MIDI, velocity (typically a value from 0 to 127) dictates how "hard" a note is struck. Higher velocity usually means a louder sound, but with good multi-layered sample instruments (like those from Toontrack, GetGood Drums, or Slate Digital), it also triggers different actual samples. A light tap at velocity 30 will sound distinctly different from a full whack at velocity 127, reflecting how a real drum responds.

In your DAW, velocities are usually shown as little diamonds under MIDI notes (Pro Tools) or vertical lines (Cubase), but every DAW has a way to edit them. Dave carefully adjusts the velocities of his snare samples during blasts. He might pull the volume of these sample hits up to give them power, but then fine-tune them so they don’t sound unnaturally loud or disconnected from the live kit. The goal is to make the snare sound consistently aggressive and balanced, cutting through without sounding like a sample just pasted on top. It’s about giving the drummer a "helping hand" with power, enhancing that interplay between kick and snare that’s paramount for killer blast beats.

Strategic Editing: Precision Meets Groove

Velocity isn’t the whole story. The timing – the editing or quantizing – also needs careful attention. This is where a good editor needs to be a good musician. How do you know if something is too sloppy or too tight? How do you maintain the drummer’s intended feel?

You’re aiming for that sweet spot: a blend of precision that enhances the performance without making it sound robotic. Go too far, and you get that dreaded machine-gun effect. Don’t go far enough, and it can sound weak or messy.

Dave provides a great example with editing a "bomb blast" (snares on the downbeat eighth notes, with double bass sixteenths in between). Knowing the intended pattern is crucial. He noticed the live kick drum performance was a bit inconsistent, so he planned to redraw some of that with MIDI to lock it in.

When quantizing the snare hits, he set the quantize strength to 90% in Cubase. This is a key detail: not 100%. Setting it to something like 80-95% (depending on the part and player) tightens things up considerably but still allows for a tiny bit of human variation, preventing that robotic feel. Many DAWs offer similar "strength" or "intensity" parameters for their quantize functions (e.g., in Logic Pro X's Region Inspector or Pro Tools' Quantize window).

Even after quantizing, it’s not over. Dave listens critically. He heard one spot where a hi-hat seemed to lag slightly. Looking at the waveform, he nudged it forward a hair, even if it put the snare a tiny bit ahead, finding a compromise that made the whole phrase feel smoother. This kind of intentional, by-ear adjustment is what separates decent editing from great editing.

Beyond the Edit: The Importance of Sample Choice

Of course, all this velocity programming and careful editing won’t save you if your sample selection is poor. Remember, no real drummer hits the drum the exact same way, with the exact same velocity, in the exact same spot, every single time. Their stick placement varies, creating subtle tonal differences.

This is why multi-samples are your friend. Good drum sample libraries (like Superior Drummer 3, GetGood Drums, Slate Drums, etc.) offer multiple recordings for each drum at various velocities and often different articulations (center hit, edge hit, rimshot). This provides a much more natural and dynamic sound compared to using a single one-shot sample (one recording of a drum hit) for everything.

That awful, machine-gun blast beat we talked about at the start? That’s often the sound of a one-shot sample, triggered at full velocity, and quantized 100% to the grid. It’s harsh and lifeless. One-shots have their place, for sure, but for dynamic and realistic drum parts, especially for core kit pieces like snares, multi-samples are generally the way to go.

Bringing It All Together for Drums That Slam

So, how do you escape "plastic drums in space" and achieve that powerful, yet human, modern metal drum sound?

  • Embrace Imperfection: Don’t aim for robotic perfection. Human drummers have feel.
  • Smart Sampling: Use high-quality multi-samples to reinforce or build your drum parts.
  • Master Velocity: Program your MIDI velocities thoughtfully to create dynamics and realism. Don’t just set everything to 127!
  • Musical Editing: Quantize with care (try 85-95% strength, not always 100%) and always use your ears to make final manual adjustments. Understand the groove you’re working with.

These techniques, demonstrated by pros like Dave Otero, are fundamental to making programmed and sampled drums come alive. It’s not about whether you use samples, but how you craft them into a performance.

Want to see these concepts in action and learn directly from the best in the business? At Nail The Mix, we dive deep into exactly these kinds of techniques every month. Imagine watching producers like Dave Otero, Will Putney, or Jens Bogren build monstrous drum sounds from scratch, explaining every plugin, every edit, every decision. If you’re ready to move beyond presets and truly unlock your sound when mixing modern metal, this is where it happens.

If you’re already familiar with Nail The Mix and want to go even deeper, check out URM Enhanced. It’s packed with over 75 fast tracks similar to the insights from Dave Otero, covering everything from extreme drums to vocal editing, low-tuned guitars, and mastering – everything you need for modern metal production. Level up your audio skills and join us at Nail The Mix.